0.6 REALLY close and changelog


Hi all,

Version 0.6 is just about ready! There's just a few other things I need to do, namely, adding some more side-quests.

Other than this, it'll be ready to roll! I'm actually debating whether I should release it now and add the new side-quests later :/

I'll mull over it and let you know what I decide to do anyway ;)

Now, in terms of what has been changed (currently) I'm happy to release the change log detailing all the important things that have been added or changed:

  • Daytime... Night-time! - At an inn, you can now switch between day and night! During the night, you'll be able to battle tougher monsters but receive better rewards. In a later update, there will also be night-specific side-quests to complete too.
  • Map Redesigns - Almost all of the maps in the game have been updated to use a nicer-looking tileset!
  • Dialogue Highlights - Specific section of important dialogue will now be a different colour, making it easier to spot the important bits of information from the rest.
  • New Party Member! - That's right, if you keep an eye out, you could trigger an event that causes you to gain a new party member. Be on the lookout!
  • What would you like to drink? - You can now speak with the Barkeeper in Stardock village.
  • TP Preservation - TP (Technical Points) are now carried across from one battle to another (instead of resetting each time).
  • Mode what? - In the Overworld areas, the game will take on the classic "Mode 7" look... snazzy!
  • What is this sorcery?! - Enemies will now have a 'breathing' or 'floating' effect in battle to make things look that little bit more lively.
  • Whoops, my bad... - I noticed there were some events that I hadn't finished which were released in 0.5 (the siblings in Bromwich Castle)...
  • MANY bug fixes - I'm not going to list them all but the most notable was the ability to move during dialogue... you shouldn't be able to do that...
  • Minor changes to dialogue
  • Ooh them animations! - A couple of skills (Level Break and Elevate Strike) now have animations when used in battle.
  • Oh I can beat that enemy now! - Balancing changes have been made to slightly reduce the defense of monsters, making it a little easier to beat them (but not too easy). Enemy levels now scale based on the lowest party member's level rather than the whole party's average level too.
  • Most of the sound effects in the game have been slightly updated/changed.


Phew! Got there in the end.

Although I've had this tested numerous times by my testers, I wouldn't be too surprised if there were still some minor bugs (I should hope there's no game-breaking bugs!) but, if there are, please report them on the game page or in the Memories Discord server.

There are still some things I need to work on, specifically, adding in the new side-quests either before or soon after 0.6's release and I also need to finish making the trailer for Memories!


That's all there is for now but be sure to keep an eye out for more news updates in the future!

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